Proposed development process
Aug. 2nd, 2012 03:24 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
So, the previous post outlined the philosophy and reasoning behind agile development as a whole. Now, we need to decide what we want our specific agile development process to look like.
Before I lay this all out, bear in mind, this is the proposed development process. Nothing is ever written in stone, and we really want feedback on what could be better, especially now!
Infrastructure: We've set up the Growstuff project repository on github as a place to host some of the project infrastructure, like the issue tracker and project wiki. The plan is to use the issue tracker to keep track of both bugs and user stories (proposed features), and the wiki for documentation and resources. (The wiki seems to support different formats, but so far we've been using markdown -- here's a cheat sheet.)
Iterations: What we're thinking of is a development cycle based upon 3-week iterations, with iterations starting and ending mid-week, probably on Wednesdays.
An iteration would go something like this:
- Start: On the first day of the iteration (Wednesday), the coach(es) for that iteration kick off the planning process on the mailing list.
- Planning: We have about three days to write user stories and decide which of them are most important to finish next. By Friday or Saturday, we should have a consensus and have pretty well squared away what we'll be working on.
- Doing: The body of the iteration gives us about 2 clear weeks to work on implementing stories.
- Integration: Around Sunday of the last week, we start rounding everything up, make sure it's all integrated, and merge the work into the milestone branch.
- Release: Tuesday or Wednesday, the milestone branch gets pushed to our test environment, and the previous branch from the test environment goes to production.
- Retrospective: Around this time, the the coach(es) kick off a discussion on the mailing list about how the iteration went. What worked well? What didn't? What new things have we learned?
- Next iteration: We integrate the feedback from the retrospective into the planning stage of the next iteration, and the cycle begins again.
If someone comes along mid-iteration and wants to get involved, they can either a) watch what's happening 'til the cycle turns, b) pair with someone who's already working on something, or c) if they can find someone to pair with them, they may pick up a small task.
Current outlook and schedule:
As it stands, here is our proposed schedule:
- Right now, we're kind of in an "Iteration pre-0" state where we're try to get the project and infrastructure organized.
- Iteration 0 kicks off Wed, 8 Aug. If we can get something built, that'd be great, but really the goal for Iteration 0 is to square away our development process and get everybody on board.
- Iteration 1 kicks off Wed, 29 Aug. Hopefully, by the time this rolls around, we'll be ready to start drafting the first few stories and getting concrete things done!
Is this something that sounds workable and that you'd sign on to? What would you change? Anything that's been left out or doesn't make sense?